ADVENTURE HINTS AND TIPS
zxline

F
zxline

  FEASIBILITY EXPERIMENT  
To kill the lion:  ––––  Needs scimitar and leather shield.
Plaited rope:  ––––  Tie to charred tree.
Glowing brazier:  ––––  Use in ice cave and ice tunnel.
zxline
FINAL MISSION
The End Monster:  ––––  Clue to directions.
Guardian Two:  ––––  Red herring.
Guardian Three:  ––––  Say anagram.
The Mad Monk:  ––––  Flee south.
The Wart King:  ––––  Show carving.
zxline
FOREST AT WORLD'S END
The nymph:  ––––  Give her a kiss.
The dragon:  ––––  Blow the horn.
The witch:  ––––  Wear the ring.
The crystals:  ––––  Give to blacksmith.
The rock:  ––––  Rub it.
The sword:  ––––  Kill demons, Karl and Zarn.
zxline
FOUR MINUTES TO MIDNIGHT
The ringing telephone:  ––––  A red herring.
To get Sue back through the tunnel:  ––––  Knock her out and carry her.
In the bank vault:  ––––  Take the book but leave the money.
To calm the madman:  ––––  Needs Sylvia and Sue.
zxline
FUDDO AND SLAM
To cross the river:  ––––  Chop tree and roll it.
To survive icy wasteland:  ––––  Search mound and skin bear.
To deal with mothership:  ––––  Ask Slam to use poke.
To avoid being crushed by enormous ball:   ––––  Swap full sack for crush.
In Chateau Wrathful:  ––––  Turn page on calendar.
To survive in war-zone:  ––––  Carry ice crown.
zxline

Pick A Letter Select A Select B Select C Select D Select E Select F Select G Select H Select I Select J Select K Select L Select M Select N Select O Select P Select Q Select R Select S Select T Select U Select V Select W Select X Select Y Select Z Select Num Go To Homepage Go To eZine X Go To Links Page