ADVENTURE HINTS AND TIPS
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  FEASIBILITY EXPERIMENT  
To kill the lion:  ——   Needs scimitar and leather shield.
Plaited rope:  ——   Tie to charred tree.
Glowing brazier:  ——   Use in ice cave and ice tunnel.
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FINAL MISSION
The End Monster:  ——   Clue to directions.
Guardian Two:  ——   Red herring.
Guardian Three:  ——   Say anagram.
The Mad Monk:  ——   Flee south.
The Wart King:  ——   Show carving.
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FOREST AT WORLD'S END
The nymph:  ——   Give her a kiss.
The dragon:  ——   Blow the horn.
The witch:  ——   Wear the ring.
The crystals:  ——   Give to blacksmith.
The rock:  ——   Rub it.
The sword:  ——   Kill demons, Karl and Zarn.
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FOUR MINUTES TO MIDNIGHT
The ringing telephone:  ——   A red herring.
To get Sue back through the tunnel:  ——   Knock her out and carry her.
In the bank vault:  ——   Take the book but leave the money.
To calm the madman:  ——   Needs Sylvia and Sue.
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FUDDO AND SLAM
To cross the river:  ——   Chop tree and roll it.
To survive icy wasteland:  ——   Search mound and skin bear.
To deal with mothership:  ——   Ask Slam to use poke.
To avoid being crushed by enormous ball:   ——   Swap full sack for crush.
In Chateau Wrathful:  ——   Turn page on calendar.
To survive in war-zone:  ——   Carry ice crown.
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