ADVENTURE HINTS AND TIPS
zxline

P
zxline

PAWN, THE
To stop the guru laughing at you: - Cover wristband with shirt.
To remove the boulder: - Tie hoe and rake with shirt and lever boulder.
What to give the guru: - Put snow in bowl.
To lift the floorboards: - Close door first.
What to do with the snowman: - Melt him with the white.
What to do with the rice: - Give it to the alchemists.
zxline
PLAY IT AGAIN SAM
To get a taxi: - Hail taxi.
To get into apartment: - Jemmy door.
To get out again: - Unbolt window.
When barman asks "What'll you have?": - Order bourbon.
When Rudy asks what you are doing: - Looking for Silvia.
To untie bonds: - Cut bonds blade.
What next: - Climb through window.
In Gloria's apartment: - "Say why" several times.
What to do when somebody hears you at the warehouse: - Hide.
zxline
PRICE OF MAGIK
To deal with the Dark Spawn: - Sanity goes with claws.
To deal with the Hawkmoth: - You cannot.
To deal with the Lounge Lizard: - Wave a mirror at it.
zxline
PRINCE OF TYNDAL
How to get rope you can't reach: - Fix hook to pole then hook rope.
What to give the alchemist: - The book.
How to move the rocks: - Get the villagers to do it.
What to do with the jewel: - Give it to the magpie.
What to do with the mushroom: - Pour potion on it.
How to enter the hole at the waterfall: - Cast spell of destruction.
What to do at the altar: - Place gold key in recess.
zxline

Pick A Letter Select A Select B Select C Select D Select E Select F Select G Select H Select I Select J Select K Select L Select M Select N Select O Select P Select Q Select R Select S Select T Select U Select V Select W Select X Select Y Select Z Select Num Go To Homepage Go To eZine X Go To Links Page