Okay, so I admit it - I'm crap at puzzle games. Come to think of it, I'm crap at most games really. And I'm not in a particularly good mood today either 'cos I've got a sneaky suspicion that this guide thingy to going to take absolutely ages to write. Still, let's get on with it and see what happens, shall we?
For a start, I can see one big problem staring me in the face almost immediately. I mean, what exactly makes a puzzle game a puzzle game, eh? One man's puzzle game may be another one's arcade adventure or be, um, something else really. We've had countless arguments here in the office over it already (and for some reason I always seem to lose). For instance, some thought Arkanoid, Batty and the like might almost count, while others disagreed. (In fact, some thought Tetris was 'the only true puzzler ever written' which would make this the shortest Complete Guide on record!) Seeing as this is my feature though, and I'm writing it, everybody's going to have to agree with me!
And what is my definition? Well, it's fairly loose really. It's anything where you have to try to work out some sort of (perhaps totally abstract) mental problem against a time limit. Most great puzzle games are based on one very simple initial idea, which is then perhaps spiced up by sticking in lots of different ways that you can earn bonuses, die, get extra weapons or abilities (if it's a 'weapons' sort of game) and so on. It's the simple initial idea that really counts though - if you haven't got that, you ain't got much really.
So what sort of puzzle games have we got here, then? Well, lots of different ones really - there are games where you must arrange blocks, make pictures, blow up balls, collect keys, and do masses of more equally weird and wonderful puzzley things. One good thing though is the scope - unlike in most areas of Speccy programming, with puzzle games you sometimes actually get a degree of originality. The games I've covered here are all good ones, and all still fairly easily available and - would you believe it? - no two of them are the same! (Well, no three of them at least.) And, erm, cripes, looks like I've run out of things to say. So, um, I'll stop waffling and get on with it, shall I?
Um, er, um. Now you're asking. Turning to the very first issue of Your Spectrum (i.e. Your Sinclair in disguise), I find one lurking in the first few pages. Traxx from Quicksilver is its name, and what seems to happen is that you move around this little grid thing collecting squares. Fun, eh? (Alright. I admit it. Of course there's no way that could be the first commercially available puzzle game, but it's the first I could come up with. Sorry and all that.) Anyway, on with the show.
NB Erm, actually, before we start, I'd just like to clear something up. You may notice that all the marks for the following games are quite high - there don't seem to be any crap ones. Now this isn't 'cos I'm a great puzzles fan or anything (in truth I hate them all) - it's just that unfortunately all the ones I've picked have been quite original and good. And keeping up my reviewer's credibility, I have to be fair. Hence the high marks.
As usual, the normal rating system seems a bit crap in these circumstances, so here's a different one instead.
How complex and difficult to finish are the puzzles? Are they a complete bummer to complete, or could you do it with your little finger stuck, er, wherever you want to stick it?
Will it have you coming back for more (and more) or will a few games be enough? (Who knows?)
Is the game easy to get into, or do you have to spend ages looking up various keys, and working out what's going on all the time? (The lower the mark the better the gameplay in this case.)
Are the puzzles varied, or are they all the same? (Er, obvious, really.)
Tetris | ||
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Mirrorsoft | ||
A real corker here - and, despite the fact that it came out over two years ago (I think), in many people's opinion it's still the best puzzler to date. And, as is the case with most of these things, it's excruciatingly simple to play. |
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Fiendishness: | 78% | |
Lack Of Sleep Factor: | 94% | |
Pull Your Hair Out Factor: | 15% | |
Variation: | 60% | |
Overall: | 93% | |
Deflector | ||
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Gremlin Graphics | ||
Okay, let's have a little 'puzzle' of our own here - you've got to try and guess what this game is all about from the title. Any ideas? Yes. that's right! It's about 'reflecting' things, isn't it? But reflecting what, you may well be asking (or perhaps not). Well, actually, lasers is what, sunshine. And here's the plot - guide your laser beam around the screen (with the use of reflecting mirrors of course) so that it destroys all the spherical objects littered about the place, and eventually removes the wall that blocks the receiver for the laser. Once you've done that, y'see, you can guide your beam back to the receiver which will then mean you can be whipped (oo-blinkin'-er) onto the next level, where you can do it all over again (providing you haven't overloaded your laser or run out of time on the way, that is). Phew! |
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Fiendishness: | 82% | |
Lack Of Sleep Factor: | 76% | |
Pull Your Hair Out Factor: | 30% | |
Variation: | 85% | |
Overall: | 80% | |
Split Personalities | ||
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Domark | ||
A bit of an oldie this, but it's still quite good all the same. |
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Fiendishness: | 91% | |
Lack Of Sleep Factor: | 89% | |
Pull Your Hair Out Factor: | 18% | |
Variation: | 89% | |
Overall: | 93% | |
Klax | ||
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Domark | ||
If watching coloured blocks slide down a track, collecting them in this catcher thingy and dropping them into a container to make lots of pretty patterns is your bag, then Klax could be for you! Because, you see, that's exactly what happens here. (Spooky, eh?) Well, it's a bit more complicated than that to be honest, but that's the basic idea of things and that's what makes Klax an incredibly simple (but at the same time incredibly addictive) puzzler of the first degree! |
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Fiendishness: | 85% | |
Lack Of Sleep Factor: | 86% | |
Pull Your Hair Out Factor: | 16% | |
Variation: | 79% | |
Overall: | 85% | |
E-Motion | ||
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US Gold | ||
This one's a bit on the weird side to say the least. |
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Fiendishness: | 85% | |
Lack Of Sleep Factor: | 82% | |
Pull Your Hair Out Factor: | 22% | |
Variation: | 69% | |
Overall: | 83% | |
Pipe Mania | ||
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Domark | ||
Pipes, eh? Yep, Spec-chums, that's what this one's all about. |
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Fiendishness: | 85% | |
Lack Of Sleep Factor: | 86% | |
Pull Your Hair Out Factor: | 13% | |
Variation: | 89% | |
Overall: | 89% | |
Solomon's Key | ||
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US Gold | ||
An extremely popular game back in '87 - and it still looks good today. At first glance it looks uncannily like your standard arcade adventure, but play it a bit and you may (just) be able to squeeze a bit of a puzzle out of it. Hopefully anyway, 'cos we are meant to be in The Complete Guide To Puzzle Games. (This is one of those wobbly, borderline, six-hours-of-argument-in-the-office sort of games I was going on about at the beginning, I'm afraid.) |
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Fiendishness: | 84% | |
Lack Of Sleep Factor: | 77% | |
Pull Your Hair Out Factor: | 16% | |
Variation: | 88% | |
Overall: | 85% | |
Spherical | ||
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Rainbow Arts | ||
How would you feel if your best friend had just been turned into a ball? Precisely. And the last thing you would want is for him to roll down a pit or something, isn't it? So the best thing to do would be to walk about in front of him and build him a pathway by removing and placing blocks for him to roll along, yes? Okay, so everything looks rather like Solomon's Key to begin with, but begin playing and you'll soon realise that it's a completely different kettle of pickled herrings altogether. |
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Fiendishness: | 69% | |
Lack Of Sleep Factor: | 65% | |
Pull Your Hair Out Factor: | 21% | |
Variation: | 75% | |
Overall: | 75% | |
The Sentinal | ||
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Firebird | ||
Er, um, so okay - it's not really that much of a puzzle game, but I'm desperately running out of the things. So just pretend it's not here or something. |
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Fiendishness: | 90% | |
Lack Of Sleep Factor: | 60% | |
Pull Your Hair Out Factor: | 30% | |
Variation: | 78% | |
Overall: | 79% | |