(Cough, Deep, manly voice.)
'In the beginning there were loads and loads of Speccy games. Loads of them. They sold all right, but not exactly in enormous numbers. The trouble was, you see, that none of them seemed particularity exciting. They had nothing that caught the public eye. They were just computer games. Had no 'cred'.
Then a small cog within a long-since-extinct software house had an idea.
"Why don't we give our next game the same name as an incredibly popular film? Then everyone would buy it just because they'd seen film and they'd foolishly think the game would be just as good. How about it, eh?"
"Er, we could do, I suppose."
"Great."
"But what if the film company finds out? They might sue us or something."
"Oh yeah."
"Tcha."
"I know - we could ask them first."
"That's a point. Go on then."
"What? Me?"
"Yeah. Give them a ring and ask if they'd mind."
"Oo-er. Cripes. Okay then."
(Dials very long trans-Atlantic phone number.)
"Hullo, We'd like to name our new game after your film and we were wandering if it was okay by you. Right... yes... oh, I see."
(Cups hand over receiver.)
"They want us to give them lots of money."
"Erm, well in that case we'd better."
(Removes hand.)
"Yes, that'll be fine. We'll send you some right away. Bye."
"Super."
"What?"
"How are we going to come up with a game that's anything like the film?"
"I don't know really."
"How about if we have a bloke walking around shooting people?"
"That sounds fine, I'll program it right away."
And so the film and telly licence was born. It... cough. Choke.'
Oops. There goes the deep, manly voice.
Anyway, film and telly games, eh? Everyone's doing them these days, as they're one of the few remaining ways of making serious money with computer games. Run a grubby finger down the charts and you'll find nearly all the top-sellers are film and telly licences, (Or arcade conversions, of course.)
But why do we keep buying them? After all, just because a game's named after a really brill film doesn't mean it's going to be any good, does it? Surely we aren't buying them simply because of the flashy name on the box? Erm, well.
In the old days, software houses assumed this to be the case, and chucked out a stream of absolutely appalling games with 'big name' titles. Things like Miami Vice, The Dukes Of Hazard and Highlander were all pretty dreadful, but it was hoped that they'd sell on the strength of their names. But we weren't fooled. Oh no. The games didn't sell well, and the companies were forced to think again.
Eventually they came up with... the 'bloke walking around shooting things' idea. And they've used it more or less ever since. Lucky then that they tend to be jolly good all the same, and sometimes come up with the odd original idea to spice things up (like The Untouchables did, or perhaps Back To The Future Part II).
That's easy. It's a game for which the software house producing it has had to hand over a vast wad of money to a film or television so they can call their game The Sound Of Music or Newsnight or whatever. Distinguishing features are, as you may have gathered, the name a of a famous film or telly programme splashed across the box and a bloke who walks round shooting things. Apart from that, though, just about anything can happen in them. They might be shoot-'em-ups or collect-'em-ups. They might scroll or they might 'flip'. They might multiload or they might not. (They usually do though.)
So they're not very hard to spot at all then, which makes writing this guide a whole lot easier.
(Purses lips and inhales very slowly.) That's a tricky one. It ought to be pretty easy to pin down Film and Telly Game Number One, as they haven't been around for too long compared to other sorts of game. Well, I reckon (but don't quote me on this) it was Terrahawks from CRL, the game of the puppet programme. The thing is, though, I'm sure there was a Blue Thunder game floating around quite a long time before, but I can't find any references to it anywhere. So we'll stick with Terrahawks, eh? And, as was usually the case with these 'first-ever' games, it was pretty useless. There weren't actually any puppets in it for a start, just a whole bunch of 3D wire-frame building things which you had to explore (in a spaceship) in the hope of finding a vortex through which to exit. Our reviewers weren't too impressed and gave it 2 out of 5. Still, the pioneering spirit was there, and the game was a few months ahead of the first-ever film game - Activision's Ghostbusters. That was pretty hopeless as well, but did extraordinarily well.
As always seems to be the case, the trusty old ratings system doesn't really seem adequate when it comes to film and telly games. So here's what we've put together instead...
What does it look like? Nice? Or not very nice at all? (You mean are the graphics any good? Ed) Er, yes. That's it in a nutshell. (Then why didn't you just say that in the first place? Ed) Erm...
How does the general atmosphere compare to the film or telly programme the game's meant to go with? Have the programmers just taken a bog-standard game and stuck a flashy name on it? Or have they made an effort to incorporate a bit of the 'feel' of the original?
Does the plot follow along the same sort of lines as the film or telly programme? Is there plenty of action-packedness? And is the game the same all the way through, or does it follow the original's twists and turns?
Um, how does the game compare to all the other licences around at the moment? Is it better? Or worse? In other words, is it a 'cut' above the rest? (Is that really the best you can manage? Ed)
These form the largest category by far. Just about every major film has a game to go with it, and as there are lots of films that means lots of games. What they're actually like tends to vary though. In some cases they're just ordinary beat-'em-ups or shoot-'em-ups with a very tenuous link with the film (generally just the name). Cobra and Highlander both went for this approach. Or they might be much the same sort of thing, but divided up into levels which are meant to refer to scenes from the film. Since most films are just beat-'em-ups and shoot-'em-ups anyway this tends to work pretty well, as with Robocop and Total Recall. Last of all are the games which are split up into completely different levels, like the early Bond efforts. There might be driving bits, walking bits and puzzle-solving bits, and they're usually pretty faithful to segments in the film. They do tend to pay a heavy price in terms of quality though (so be careful).
Moving into television territory here, and these are generally the most popular telly games, especially on budget labels (witness Hong Kong Phooey, Count Duckula, all that sort of thing). The licences are probably pretty cheap to acquire, especially if the cartoon hasn't been on for about 20 years, and they're a doddle to convert to the computer. Cartoony graphics are about the easiest to pull off successfully on the Speccy, so they always look good. What you get under the surface though tends to be a very ordinary beat-'em-up or arcade adventure.
Another popular category, this, as television game shows are just begging to be computerised. They're mainly just a case of answering silly questions and filling in spaces on a scoreboard (or something), both things the Speccy is ideally suited to. There's usually the odd digitised piccy of your 'host' thrown in for luck, and lots of irritating tunes from the telly programme. Whether they're any good or not is very much a matter of opinion. The programming's usually well up to scratch, and they're always faithful replicas of the telly versions. But, as TV game shows are utter dross, the games tend to be too. Check out Sporting Triangles and Bob's Full House (if you must).
There are all sorts of things left over, of course. There are the Gerry Anderson puppet programmes, which have formed the basis of the odd decent game. There are crusty old series like Flash Gordon. There are modern(ish) American programmes like Knight Rider and Miami Vice which haven't proved too successful on the Spectrum. There are 'cult' programmes like The Munsters and Monty Python. There are kiddies' shows like Postman Pat. All sorts of things really.
Rambo | ||
---|---|---|
Ocean | ||
This one goes back a bit, being one of the first film games ever. (Quite possibly number two after Ghostbusters.) And, of course, it stars Rambo who walks round shooting people. He's got a large map to wander round though and plenty of weapons to collect, along with an overhead view to make them easier to spot. After plodding round the jungle fighting off enemy soldiers for a bit he comes across the enemy village which can only be got into at a certain point (a bridge, in fact). In there he finds the hostage he's after, who needs cutting free, and then moves on to find a helicopter and fly it to freedom. |
||
Lights: | 65% | |
Camera: | 60% | |
Action: | 85% | |
Cut: | 80% | |
Overall: | 78% | |
The Flintstones | ||
---|---|---|
Grandslam | ||
Thank goodness The Flintstones isn't on anymore, eh? Long, boring and raising only the most canned of laughter, it made 5.30 to 6pm a nightmare every time it was on. Almost makes you grateful that Neighbours came along and took over, doesn't it? |
||
Lights: | 80% | |
Camera: | 93% | |
Action: | 68% | |
Cut: | 50% | |
Overall: | 59% | |
Big Trouble In Little China | ||
---|---|---|
Electric Dreams | ||
The film was probably a bit crap (I didn't actually see it), and so's the game unfortunately. It's a very ordinary scrolling beat-'em- up where you've got to rescue a couple of chicks who've been kidnapped by some baddie or other. There are a couple of novelties. The most exciting one is that it scrolls from left to right (i.e. your character walks along from right to left), which means that the other innovation isn't very thrilling at all. You actually control three characters, although two of them just follow the third around. You've got to swop between them to take advantage of the special skills of each. |
||
Lights: | 63% | |
Camera: | 45% | |
Action: | 41% | |
Cut: | 55% | |
Overall: | 52% | |
Yes Prime Minister | ||
---|---|---|
Mosaic | ||
The 'hilarious' Downing Street-based sitcom would seem to be virtually impossible to convert to the Spectrum, and indeed Mosaic (who?) had to come up with a completely original structure for the game. Thankfully they avoided a predictable 'walk around Whitehall collecting things and beating people up' game and plumped instead for a semi-adventure game where you've got solve prime-ministerial problems over a period of five days to get your poll ratings up to a decent level. |
||
Lights: | 64% | |
Camera: | 93% | |
Action: | 90% | |
Cut: | 85% | |
Overall: | 89% | |
Star Wars | ||
---|---|---|
Domark | ||
Actually this is more of an arcade conversion than a film and telly game, but we were a bit desperate. It's the game of the really old arcade game of the film, you see, but it just about sneaks into our definition of things. It's actually quite good as film games go as it makes an excellent attempt to stick to the film's plot without getting too bitty and generally crap. Also, and most critically, it doesn't have a bloke walking round shooting things. |
||
Lights: | 59% | |
Camera: | 78% | |
Action: | 80% | |
Cut: | 77% | |
Overall: | 80% | |
Street Hawk | ||
---|---|---|
Ocean | ||
The telly version of this was one of those one-series wonders that was once very popular but fizzled out after no time at all. Which was a bit unfortunate for Ocean really, who took absolutely ages to get this game out, after completely rewriting it at one stage, so that it arrived at rather an awkward time. |
||
Lights: | 72% | |
Camera: | 77% | |
Action: | 79% | |
Cut: | 65% | |
Overall: | 69% | |
Batman The Movie | ||
---|---|---|
Ocean | ||
Along with Robocop, which is probably the biggest-selling game of any kind ever, this was one of Ocean's biggest sellers last year. Its success was obviously a result of the film's popularity rather than anything great about the game itself, although it's very well put together and enjoyable all the same. |
||
Lights: | 90% | |
Camera: | 92% | |
Action: | 92% | |
Cut: | 88% | |
Overall: | 90% | |
Predator | ||
---|---|---|
Activision | ||
Here's another film game, and like so many others its star is Arnold Schwarzenegger. That means, of course, that it's a scrolling shoot-'em-up. It's set in the South American jungle where Arnie's up against not only the usual rebel guerillas but a mysterious alien foe as well. |
||
Lights: | 85% | |
Camera: | 68% | |
Action: | 72% | |
Cut: | 64% | |
Overall: | 66% | |
Licence To Kill | ||
---|---|---|
Domark | ||
Domark didn't have much luck with their early Bond games. They weren't desperately bad, but the programming smacked of amateurism and they were generally considered to be wasted opportunities. What those first games had though, which Licence To Kill doesn't, is a reasonable level of originality. They were multiloaders with several very different (if slightly crap) levels, while this one is more of a vertically-scrolling shoot-'em-up with very minor differences between levels. |
||
Lights: | 79% | |
Camera: | 71% | |
Action: | 76% | |
Cut: | 69% | |
Overall: | 77% | |
Howard The Duck | ||
---|---|---|
Activision | ||
Howard The Duck started off as a cartoon, progressed to a pretty chronic film (which attracted a limp cult following) and then moved onto the Spectrum. And like the film, the game was projected to be a huge success but wasn't really at all. Howard, then, is a duck, but not a nice, chummy one like Donald or Daffy. He wields a Neutron Disintegrator and is a Quack Fu Master. Rather handy, that, as he's faced with the prospect of having to rescue some of his pals who've been stranded on an island by the Dark Overlord. |
||
Lights: | 58% | |
Camera: | 50% | |
Action: | 71% | |
Cut: | 59% | |
Overall: | 55% | |
Ghostbusters II | ||
---|---|---|
Activision | ||
So Ghostbusters was the first film game then. And it was a huge hit as well, the first Speccy release to sell over, erm, some huge number of copies, despite being a bit rubbish. So a Ghostbusters II game seemed only natural (or as natural as a small piece of plastic with two holes in it can look), and this is it. |
||
Lights: | 83% | |
Camera: | 87% | |
Action: | 73% | |
Cut: | 60% | |
Overall: | 64% | |
Blockbusters | ||
---|---|---|
TV Games | ||
Bob fans will find that this one's worth getting if only for the digitised pictures of their ageing hero to be found within. They're even animated (sort of), so Bob reads out the questions and grins broadly when you get one right. Everything else is there too, like the signature tune, the Gold Run and even the odd "Can I have a P please, Bob?" if you keep your eyes peeled. |
||
Lights: | 50% | |
Camera: | 88% | |
Action: | 90% | |
Cut: | 75% | |
Overall: | 74% | |
Sooty And Sweep | ||
---|---|---|
Alternative | ||
Here's another mystifyingly well-known program. But why make a game out of it? It was bound to end up as a walking-around-collecting-things game. Sweep's left his bones lying around all over the house and, rather than kicking his teeth in, Sooty decides to help him clear them all up. This means wandering round, picking up bones and trying to avoid all the creepy-crawlies that have sneaked in from the garden. |
||
Lights: | 45% | |
Camera: | 50% | |
Action: | 35% | |
Cut: | 29% | |
Overall: | 36% | |
Count Duckula | ||
---|---|---|
Alternative | ||
At last a decent licence and a half-decent game. Count Duckula is a mildly amusing cartoon along the same lines as Danger Mouse (who's got a couple of computer games of his own), and its central character is a vampire duck. He's a 'nice' vampire, naturally, and your job is to help him, erm, walk round collecting things. Sob. But that's what we're stuck with, so let's make the most of it, eh? |
||
Lights: | 75% | |
Camera: | 46% | |
Action: | 55% | |
Cut: | 69% | |
Overall: | 70% | |
Postman Pat | ||
---|---|---|
Alternative | ||
Postman Pat, as you probably know, is a lump of plastic that stars in one of television's more nauseating kiddies' programs. He's irritatingly smug, overwhelmingly tacky and inexplicably popular. There's Postman Ruddy Pat merchandise everywhere you look, and the licence was bound to be snapped up by some eager cheapie software house. |
||
Lights: | 58% | |
Camera: | 85% | |
Action: | 42% | |
Cut: | 40% | |
Overall: | 49% | |
EVERY FILM AND TELLY GAME EVER | ||||
---|---|---|---|---|
(As near as dammit) | ||||
3-2-1 | Microcomputer |
|||
Airwolf | Elite |
|||
Alien | Mindgames |
|||
Aliens | Electric Dreams |
|||
Aliens US | Electric Dreams |
|||
Attack Of The Killer Tomatoes | Global |
|||
A View To A Kill | Domark |
|||
Back To The Future Part II | Image Works |
|||
Basil The Great Mouse Detective | Gremlin |
|||
Batman | Ocean |
|||
Batman The Caped Crusader | Ocean |
|||
Batman The Movie | Ocean |
|||
Battle Of The Planets | Mikro-Gen |
|||
Benny Hill's Madcap Chase | Dk'Tronics |
|||
Biggles | Mirrorsoft |
|||
Big Trouble In Little China | Electric Dreams |
|||
Blade Runner | CRL |
|||
Blockbusters | TV Games |
|||
Blue Max | US Gold |
|||
Bob's Full House | TV Games |
|||
Bruce Lee | US Gold |
|||
Buck Rogers | US Gold |
|||
Cobra | Ocean |
|||
Count Duckula | Alternative |
|||
Danger Mouse In Double Trouble | Sparklers |
|||
Danger Mouse In Making Whoopee | Sparklers |
|||
Death Wish III | Gremlin |
|||
Dukes Of Hazard, The | Elite |
|||
Eastenders | Tynesoft |
|||
Empire Strikes Back, The | Domark |
|||
Flash Gordon | MAD |
|||
Flintstones | Grandslam |
|||
Ghostbusters | Activision |
|||
Ghostbusters II | Activision |
|||
Gilbert - Escape From Drill | Again Again |
|||
Give My Regards To Broad Street | Argus Press Software |
|||
Goonies, The | US Gold |
|||
Highlander | Ocean |
|||
Hong Kong Phooey | Hi-Tec |
|||
Howard The Duck | Activision |
|||
Indiana Jones And The Last Crusade | US Gold |
|||
Indiana Jones And The Temple Of Doom | US Gold |
|||
Inspector Gadget | Melbourne House |
|||
Knightmare | Activision |
|||
Knight Rider | Ocean |
|||
Krypton Factor | TV Games |
|||
Licence To Kill | Domark |
|||
Live And Let Die | Domark |
|||
Living Daylights, The | Domark |
|||
Max Headroom | Quicksilva |
|||
Masters Of The Universe | Gremlin |
|||
Miami Vice | Ocean |
|||
Mickey Mouse | Gremlin |
|||
Mike Read's Computer Pop Quiz | Elite |
|||
Minder | Dk'Tronics |
|||
Monty Python's Flying Circus | Virgin |
|||
Moonwalker | US Gold |
|||
Munsters, The | Again Again |
|||
NeverEnding Story, The | Ocean |
|||
Nightbreed, The | Ocean |
|||
Orm And Cheep - The Birthday Party | Macmillan |
|||
Pink Panther | Gremlin |
|||
Platoon | Ocean |
|||
Popeye | Dk'Tronics |
|||
Postman Pat | Alternative |
|||
Postman Pat II | Alternative |
|||
Predator | Activision |
|||
Rambo | Ocean |
|||
Rambo III | Ocean |
|||
Real Ghostbusters, The | Activision |
|||
Red Heat | Ocean |
|||
Return Of The Jedi | Domark |
|||
Road Runner | US Gold |
|||
Robocop | Ocean |
|||
Roland's Rat Race | Ocean |
|||
Scooby Doo | Elite |
|||
Short Circuit | Ocean |
|||
Sooty And Sweep | Alternative |
|||
Spitting Image | Domark |
|||
Sporting Triangles | CDS |
|||
Spy Who Loved Me, The | Domark |
|||
Star Wars | Domark |
|||
Street Hawk | Ocean |
|||
Tarzan | Martech |
|||
Terrahawks | CRL |
|||
Thunderbirds | Firebird |
|||
Thunderbirds | Grandslam |
|||
Thundercats | Elite |
|||
Top Gun | Ocean |
|||
Total Recall | Ocean |
|||
Untouchables, The | Ocean |
|||
Yabba Dabba Doo | Quicksilva |
|||
Yes Prime Minister | Mosaic |
|||
Yogi Bear | Piranha |
|||
Yogi's Great Escape | Hi-Tec |
|||
Young Ones, The | Orpheas |
|||
Zorro | US Gold |