JACK THE NIPPER

The Solution

zx line

Here is a list of the objects used in this game, where to find them, and how and where to use them:

OBJECT

 

FOUND

 

USED

 

HOW

Pea-Shooter E6 Everywhere Shoot at Ghosts and at E4
Glue C9 A7 Jump onto Teeth
Fertilizer G6 G5 Drop on Flowers
Floppy Disk F2 A9 Jump onto Computer
Key G3 C1 and F2 Go into Room and Exit opens
Bomb A1 C8 Drop in Room
Clay E1 F1 Drop in Room
Battery C7 C4 Walk up to Square
Flower Poison A5 G5 Drop on Flowers
Weight C8 A6 Jump onto Socks
Soap E2 C9 Walk against Washing Machines
Credit Card E4 G2 Jump at Cash Point
Horn A3 F3+E1+C6 Blow at Cats
Potty E1 C6 Drop in Room

zx line

The Map

Jack Map

zx line

HOW TO ......

GET THE PEA-SHOOTER

In the Bedroom (E6), jump onto the chest of drawers and onto the cot. Bounce to the other end of the cot and onto the shelf.

BLOW UP THE COMPUTER

Go to the Police Station (C7) and take the Battery. Go to the Just Micro Shop (C4) and stand next to the mirror-like object. When the shopkeeper goes into the left hand corner, walk past the mirror and the computers will blow up. Now do a runner or the shopkeeper slaps your botty, increasing rash factor.

KILL THE FLOWERS

Go to I Bloom Plant Shop (A5), climb on the right hand shelf and take the Weedkiller. Trot down to the Garden (G5) and drop the Weedkiller on the flowers and watch them die. You can shoot the flowers first to gain more Naughty Points if you're feeling particularly evil. Once the flowers are poisoned it's time you weren't there or it'll be Smacky Time.

DO THE TEETH

At the Launderette (C9), get the Pot of Glue from the top of the machine and waddle down to the False Teeth Factory (A7). Wait until the keeper is at the far end and then jump onto the conveyer belt nearest the door, then leggit.

STOP SOCK PRODUCTION

Go back to the Police Station (C7) and into the Cell (C8). Get the weight and take it to the Hummo Sock Factory (A6). Jump on the end of the conveyor belt and run for it.

GET THE CREDIT CARD FROM THE BEDROOM

Go to the right of the Bank screen (G3) and you should find a Key. Take this to the Bank (F2). Drop everything but the Key. When the Safe guard moves away, drop the key. Now your pockets are empty. Enter the safe and you should find yourself in a Manic Miner-style room (E2). Jump to the top and get the Soap Powder. Press enter and go through the door. You should end up on top of the wardrobe. Pick-up the Credit Card.

GET THE BOMB, HORN, AND FREE THE PRISONERS

Get the key from the Bank (F2) where you left it. Go to the Museum (C1/2) and go through this hole again, drop the Key, but keep the Pea-Shooter, or you're dead. Watch out for the Fireplace. On a shelf in the next room is a Horn, drop the Horn by the door and go right. Ghosts start to home in on you at this point. After three rooms you see a Bomb on the fireplace. Pick it up and go through the door by the Horn. Go to the Police Station (C8) and into the Cells. Drop the Bomb and all the prisoners escape. At this point the irate policemen chase you and try and tan your hide. Yes, you guessed it, run away!

MAKE A CAT FLY

Yes, you'll believe a cat can fly. Go to the room with the Horn in it and drop the Pea-Shooter next to the door for a quick getaway. Sneak up behind the slumbering puss and press FIRE. The befuddled pussy cat will now sink it's claws very firmly into the ceiling and will not come down until it's been pacified by it's owner and given some Good Cat Munchies. Beeping your Horn under the cat annoy's people lots, and you gain more Naughty Points.

FOUL UP THE COMPUTER FACTORY

Go to the Bank (F2) and drop the Key. When the guard moves, run forwards and pick up the Floppy Disk. Now go to Technology (A9) and jump at the table with one computer on it and then leg it, quickly.

DO THE LAUNDRY

Get the Soap from E2 and go to the Launderette (C9). Jump onto the socks and the machines start to bubble furiously, a bit like the grown-ups.

OVERDRAW A BANK ACCOUNT

Get the Credit Card and go to the Bank (G2). Jump at the Cash Dispenser on the wall and watch it explode.

ANNOY THE GARDEN KEEPER

After killing the man's flowers you feel a might a little remorseful. Trot down to the Graveyard (G6) and shoot the ghostie. Pick up the Fertilizer and drop it on the nice man's rotting flowers (G5). Now the nice man is very happy .... or is he?

SCARE YOUR SIBLINGS

If you go into the Playschool (E1) and through the door you find the kiddie's clay table. Take this to a room full of screaming youngsters (F1). Now the children have a real monster to play with, tee, hee.

MAKE THE CHINA SHOP MAN CRACK UP

Take the Potty from the Playschool (E1). Beware because it's not empty, Ho, Ho. Trot down to the China Shop (C6) and smash it and any other objects you are carrying.

THE GAME IS FINISHED. YOU ARE INDEED A LITTLE HORROR. TEE, HEE.

zx line

Go To eZine X Page Go To Contents Page