THE PAWN

(Magnetic Scrolls)

The Solution

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Start on a Path.
REMOVE WRISTBAND (it refuses to be moved!)
SOUTH
SOUTH
READ NOTICE
EAST (Kronos will now appear)
SAY "HELLO" (he gives you a letter for King Erik in the form of a sealed note).
TAKE NOTE
ASK KRONOS ABOUT WRISTBAND (he gives you a small chest)
TAKE CHEST (Kronos now leaves)
EAST
NORTH
WEST
EAST
SOUTH WEST (you find the door is closed)
INVENTORY (as well as having the chest and note, you are wearing a shirt, some jeans and a wristband)
EXAMINE JEANS (to reveal a pocket)
EXAMINE POCKET (you find a key!)
TAKE KEY
UNLOCK DOOR WITH KEY
OPEN DOOR
SOUTH WEST
DROP KEY
TAKE HOE AND RAKE
EXAMINE BENCH
TAKE TROWEL AND EXAMINE IT
LOOK UNDER BENCH
EXAMINE POT
EXAMINE PLANT (closely resembles the design on your T-Shirt!!)
PLANT POT PLANT IN POT WITH TROWEL (the plant is much happier now!).
NORTH EAST (from now on, at ANY location, the Adventurer will appear. When he does.......
'EXAMINE ADVENTURER'
then
'GIVE CHEST TO ADVENTURER'.
This will kill him off and thus prevent him from taking objects from certain locations before you get there!)
LOOK UNDER MAT (to find another key)
TAKE KEY (this is the Wooden Key)
EAST
SHOW NOTE TO GUARDS
(the King reads the note and you are subsequently thrown out of the Palace.......Right! Rescue your daughter your damn self!!)

WEST
EXAMINE FOUNTAIN
LOOK IN FOUNTAIN
TAKE CHIT AND EXAMINE IT (it is an I.O.U. for 1 Ferg, signed by Honest John)
WEST
WEST
WEST
NORTH (ignore Honest John at this stage)
WEST
WEST
NORTH WEST (a voice from within the hut calls you inside)
ENTER HUT (the Guru laughs at your wristband!)
REMOVE SHIRT
COVER WRISTBAND WITH SHIRT (the Guru gives you his bowl and tells you to fetch him the 'essential nourishment of all mortals').
EAST
EAST
NORTH EAST
REMOVE SHIRT (from the wristband)
TIE RAKE AND HOE TOGETHER WITH SHIRT
LEVER BOULDER WITH RAKE AND HOE (a path to the Northwest is now created)
REMOVE SHIRT (from hoe)
WEAR SHIRT (to stop you from feeling cold)
DROP RAKE AND HOE
NORTH WEST
CLIMB ROCKS
UP
FILL BOWL WITH SNOW
DOWN
DOWN
DOWN
SOUTH EAST
SOUTH
WEST
NORTH WEST
EXAMINE BOWL (the snow has now melted to water!)
ENTER HUT
GIVE BOWL TO GURU (he tells you that some light in the Forest would help you and the trees)
TAKE RICE
EAST
SOUTH
SOUTH
SOUTH
EXAMINE STUMP
TAKE POUCH AND OPEN IT
LOOK IN POUCH
FEEL BLUE (cold)
FEEL GREEN (clammy)
FEEL RED (warm)
MIX COLOURS (they form a 'white' that shines brilliantly)
FEEL WHITE (warm)
NORTH
NORTH EAST
NORTH
NORTH WEST
CLIMB ROCKS
EAST
EAST
EAST
DOWN
EAST
READ REM (it reads: "This is where the player falls down the trapdoor!!").
DROP ALL
EAST
UP
UP
EXAMINE WALL (it is fragile)
PUSH WALL (it breaks and water floods the chamber, sweeping you down the shaft with it!)
LOOK (you are now back in the Corridor)
TAKE ALL
EAST
NORTH
EXAMINE PEDESTAL (you see the image of a key)
MOVE PEDESTAL (to reveal a small niche)
EXAMINE NICHE (you find a Blue key......if it's not here then you have arrived too late!!)
TAKE BLUE KEY AND EXAMINE IT
READ NOTICE (it tells you that the maze to the North is 'irrelevant'......if you do decide to enter it, however, type 'LEAVE MAZE' to get out again)
SOUTH
WEST
WEST
NORTH
READ POSTER (tells you to vote for Gringo Baconburger!!)
SOUTH
UP
WEST
WEST
WEST
UP
UP
SOUTH
WEST
EXAMINE SNOWMAN
MELT SNOWMAN WITH WHITE
NORTH EAST
WEST
EXAMINE TABLE (you see a Prism)
WEAR BOOTS
EAST
UP.

(NOTE:- At this point you have to make an important decision as the Blue Key can only be used once but has TWO possible uses! Opening the door before you, to rescue the Princess and return her to old misery guts, OR opening a safe that you have yet to locate. There are no points to be gained by rescuing the Princess, but you NEED to open the safe and then vote for maximum points, so forget the Princess. If you want to go ahead and rescue the old girl, then follow the 'mini-solution' at the end of the main solution).

DOWN
DROP BOOTS
SOUTH WEST
TAKE WHITE AND PUT IT IN POUCH
EAST
NORTH
DOWN
DOWN
DOWN
SOUTH EAST
SOUTH
SOUTH WEST
SOUTH
SOUTH
CLIMB TREE
OPEN DOOR WITH WOODEN KEY
DROP WOODEN KEY
EAST
CLOSE DOOR
MOVE BOARDS (to reveal an opening, leading Down)
DOWN
DOWN
EAST
NORTH
MOVE RUG (you find a safe)
EXAMINE SAFE
UNLOCK SAFE WITH BLUE KEY (the key now vanishes!!)
OPEN SAFE
LOOK IN SAFE (it contains nothing!)
LOOK UNDER SAFE
TAKE PAPER AND EXAMINE IT
SOUTH
EAST
EXAMINE LARGE BOX (vote for Gringo!)
EXAMINE SMALL BOX (to vote against Gringo)
PUT PAPER IN LARGE BOX
WEST
WEST
WEST
SOUTH WEST
OPEN DOOR
WEST
WEAR HAT
EXAMINE SETTEE
MOVE CUSHIONS
TAKE COIN
WEST
EXAMINE STOVE (you find a teapot)
EXAMINE WORKTOP (you find a carrot)

EAST
EAST
NORTH EAST
NORTH WEST
PRESS BUTTON (to motivate the lift)
WAIT
WAIT
WAIT
WAIT (the lift now arrives).
SLIDE DOOR
NORTH
SLIDE DOOR
EXAMINE PLAQUE (maximum load is eight)
EXAMINE BUTTONS (first button = UP, second button = DOWN)
PRESS SECOND BUTTON (the lift descends)
SLIDE DOOR (a good job you wore the hat, Mac!!)
SCRAPE LEAD WITH TROWEL
NORTH
TAKE ROPE
SLIDE DOOR
PRESS FIRST BUTTON (the lift now ascends)
SLIDE DOOR
SOUTH
DROP HAT
SOUTH EAST
EAST
UP
UP
OPEN DOOR
WEST
DOWN
NORTH
NORTH
NORTH EAST
EAST
LOOK (you see that Honest John is still here)
BUY WHISKEY AND ALE WITH COIN
DROP CHIT
WEST
NORTH
NORTH WEST
CLIMB ROCKS

EAST
EAST
EAST
DOWN
NORTH
NORTH
GIVE RICE TO ALCHEMISTS
GIVE LEAD TO ALCHEMISTS (they clear off!!)
NORTH EAST
TAKE TOMES
EXAMINE TOMES
CAST SPELL ON TOMES (it opens!)
READ BOOK
TAKE AEROSOUL AND EXAMINE IT (it sucks instead of spraying!)

SOUTH WEST
NORTH WEST
WEST
NORTH
NORTH
NORTH
NORTH EAST
NORTH
OPEN CUPBOARD
EXAMINE CUPBOARD
TIE ROPE TO HOOK
EXAMINE WALLS (made of paper!)
READ GRAFFITI
TEAR PAPER WALL WITH TROWEL
TAKE ROPE (this is to ensure that you are holding the other end!!).
CLIMB DOWN ROPE
DROP ROPE
SOUTH

KNOCK ON DOUBLE DOORS
KNOCK ON DOUBLE DOORS
KNOCK ON DOUBLE DOORS
KNOCK ON DOUBLE DOORS
KNOCK ON DOUBLE DOORS (the Porter now opens the gate)

GIVE WHISKEY TO PORTER
EXAMINE PORTER (drunk!)
EAST
DOWN
NORTH
GIVE ALE TO JERRY
SOUTH
EAST (your white reflects light from all directions!)
CLOSE POUCH
EAST
SOUTH
NORTH
NORTH
EXAMINE FRIDGE (closed......leave it as you cannot stay in this location for more that ONE move or you will die!!)

EAST
EXAMINE THRONE (made from human skulls!!)
ASK DEVIL ABOUT WRISTBAND (he will remove it for you, but he demands the soul of Kronos. He gives you a potion and bids you farewell)

LOOK (you are now back on the rope bridge)
TAKE BOTTLE AND EXAMINE IT (contains a black potion that smells like burnt toast).
NORTH
NORTH
OPEN POUCH
NORTH WEST
EXAMINE SHADOWS (they have small Humanoid shapes hiding in them!)
POINT AT SHAPES
SHINE WHITE AT SHAPES (the Dragon now dines on the Hobbits!!)

NORTH
THROW BOTTLE AT KRONOS (the black liquid eats into his flesh and he slumps to the floor)
PRESS NOZZLE ON AEROSOUL (the aerosoul collects the soul of Kronos)
EXAMINE KRONOS
LOOK (there are now only the clothes left of Kronos!)
EXAMINE CLOTHES
WEAR CLOAK
WEAR POINTY HAT
TAKE WAND
DROP TROWEL
EXAMINE RACK
TAKE WANDS
NORTH
DOWN (the platform descends rapidly to the Circular Room)

CLOSE POUCH
NORTH
NORTH
EAST
GIVE AEROSOUL TO DEVIL (the wristband is now removed)
WEST
SOUTH
WEST
UP
OPEN POUCH
WEST
WEST
TAKE ROPE
CLIMB UP ROPE
DROP ROPE
SOUTH
SOUTH
SOUTH
SOUTH
SOUTH
EAST
SOUTH EAST
SOUTH
SOUTH
SOUTH
OPEN DOOR
SOUTH

KNOCK ON DOOR (a voice asks if you are wearing the silver wristband)
SAY "NO" (the door is now open)
SOUTH (a tired programmer hands you a listing)
EXAMINE LISTING.

MINI-SOLUTION FOR RESCUING THE PRINCESS

(At the Landing you need the ROPE and the BLUE KEY).
NORTH
EXAMINE WINDOW
TIE ROPE TO BED
TAKE PRINCESS
EAST
DROP ROPE
DOWN
NORTH
DOWN
DOWN
DOWN
SOUTH EAST
SOUTH
SOUTH
SOUTH EAST
EAST
EAST
EAST
EAST.


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